Game Design Resources: Flow, Motivation, Reward Systems, and Game Feel

Featured Resources

  1. Flow in Games — Jenova Chen’s MFA thesis PDF.
  2. Behavioral Game Design — John Hopson.
  3. Prospect Theory — Kahneman & Tversky, 1979 PDF from Kahneman’s Princeton page.
  4. The Art of Screenshake — Jan Willem Nijman video.
  5. AI for Dynamic Difficulty Adjustment: Hamlet — Hunicke & Chapman PDF.
  6. A Motivational Model of Video Game Engagement — Przybylski, Rigby & Ryan, 2010 SDT PDF.

A. Flow & Difficulty

B. Pacing & Interest Curves

C. Motivation & Self-Determination Theory

D. Behavioral Economics

E. Reward Conditioning

F. Perception & Game Feel

G. Bullet-Hell Craft & AI Playtesting

· · ·

Comments

Leave a Reply

Check also

View Archive [ -> ]

Discover more from afeique.com

Subscribe now to keep reading and get access to the full archive.

Continue reading