Dev Diary
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The latest development update outlines significant changes to a game, including a shift from traditional single-player mechanics to a looter-shooter… Read more.
8–12 minutes -
The content explores the intersection of game design with psychology, neuroscience, and behavioral economics, emphasizing techniques that enhance player engagement.… Read more.
17–26 minutes -
The article discusses the design principles employed in a bullet-hell game, focusing on maintaining player engagement through adaptive mechanics. It… Read more.
16–24 minutes -
This article provides a technical guide for engineers interested in developing an authoritative-server multiplayer system, based on the architecture used… Read more.
29–43 minutes -
The creation of the starfield in the game Rainboids underwent a detailed evolution to transform a simple backdrop into an… Read more.
12–17 minutes -
The design of HUDs (Heads-Up Displays) is often understated yet crucial in gaming. Good HUDs provide essential information without being… Read more.
5–8 minutes -
After a series of challenges, sound effects in a game have been successfully restored. The initial use of JavaScript-based randomized… Read more.
3–5 minutes -
The recent developments in Rainboids have focused on enhancing gameplay and overall performance, leading to significant improvements. Key updates include… Read more.
6–9 minutes
Methods
- Weekly field observations along fixed routes.
- Short interviews using a consistent guide.
- Sensor readings checked at the start of each session.
- Cleaning decisions documented as a changelog.
- Processing: normalized timestamps; flagged gaps; spot-checked outliers.
- Limits: some missing intervals during battery replacement.
Data & Ethics
Data
Upon request, sensitive locations have been removed from the public files. License: CC BY 4.0 for shared materials.
Ethics
Consent protocols used where applicable.
Contact
fieldnoteslab@ucc.ie