Games
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The latest development update outlines significant changes to a game, including a shift from traditional single-player mechanics to a looter-shooter… Read more.
8–12 minutes -
The content explores the intersection of game design with psychology, neuroscience, and behavioral economics, emphasizing techniques that enhance player engagement.… Read more.
17–26 minutes -
The article discusses the design principles employed in a bullet-hell game, focusing on maintaining player engagement through adaptive mechanics. It… Read more.
16–24 minutes -
This article provides a technical guide for engineers interested in developing an authoritative-server multiplayer system, based on the architecture used… Read more.
29–43 minutes -
The creation of the starfield in the game Rainboids underwent a detailed evolution to transform a simple backdrop into an… Read more.
12–17 minutes -
The design of HUDs (Heads-Up Displays) is often understated yet crucial in gaming. Good HUDs provide essential information without being… Read more.
5–8 minutes -
After a series of challenges, sound effects in a game have been successfully restored. The initial use of JavaScript-based randomized… Read more.
3–5 minutes -
The recent developments in Rainboids have focused on enhancing gameplay and overall performance, leading to significant improvements. Key updates include… Read more.
6–9 minutes -
The word “fun” is subjective. Everyone has a different notion of fun, and what appeals to one person may not… Read more.
14–21 minutes -
The Rainboids game engine documentation provides an in-depth overview of its architecture, detailing the main game loop, rendering pipeline, and… Read more.
18–27 minutes -
Rainboids is an HTML5 canvas-based browser game that utilizes JavaScript to create an overhead shooter with RPG elements, allowing players… Read more.
30–45 minutes -
I’ve been attempting to port Rainboids to C++ using SDL for input/window management and audio, while rendering using OpenGL. My… Read more.
2–3 minutes -
Lately, I’ve been working on a small browser game called “Rainboids.” This is a modernized, browser-based Asteroids clone designed for… Read more.
11–16 minutes -
Get it on itch.io:https://afeique.itch.io/rainboids Play the game at: https://rainboids.cat.computer/ View the source at:https://github.com/afeique/rainboids Background music by Karl Casey (White Bat)https://karlcasey.bandcamp.com/… Read more.
1–2 minutes
Methods
- Weekly field observations along fixed routes.
- Short interviews using a consistent guide.
- Sensor readings checked at the start of each session.
- Cleaning decisions documented as a changelog.
- Processing: normalized timestamps; flagged gaps; spot-checked outliers.
- Limits: some missing intervals during battery replacement.
Data & Ethics
Data
Upon request, sensitive locations have been removed from the public files. License: CC BY 4.0 for shared materials.
Ethics
Consent protocols used where applicable.
Contact
fieldnoteslab@ucc.ie