Game Dev
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The Rainboids game engine documentation provides an in-depth overview of its architecture, detailing the main game loop, rendering pipeline, and… Read more.
18–27 minutes -
The text discusses 3D matrix rotation and homogeneous coordinates used in computer graphics for transformations such as translation, rotation, and… Read more.
4–6 minutes -
Rainboids is an HTML5 canvas-based browser game that utilizes JavaScript to create an overhead shooter with RPG elements, allowing players… Read more.
30–45 minutes -
I’ve been slowly porting Rainboids to C++ using SDL for input/window management and audio, while rendering using OpenGL. My main… Read more.
2–3 minutes -
Lately, I’ve been working on a small browser game called “Rainboids.” This is a modernized, browser-based Asteroids clone designed for… Read more.
11–16 minutes -
Get it on itch.io:https://afeique.itch.io/rainboids Play the game at: https://rainboids.cat.computer/ View the source at:https://github.com/afeique/rainboids Background music by Karl Casey (White Bat)https://karlcasey.bandcamp.com/… Read more.
1–2 minutes
Methods
- Weekly field observations along fixed routes.
- Short interviews using a consistent guide.
- Sensor readings checked at the start of each session.
- Cleaning decisions documented as a changelog.
- Processing: normalized timestamps; flagged gaps; spot-checked outliers.
- Limits: some missing intervals during battery replacement.
Data & Ethics
Data
Upon request, sensitive locations have been removed from the public files. License: CC BY 4.0 for shared materials.
Ethics
Consent protocols used where applicable.
Contact
fieldnoteslab@ucc.ie