Mission

Artistic, technical, and philosophical musings.

Painting in Words – 3

A man wrestles with his inner turmoil while living on an Island of comfort. Despite his familiarity with its rhythms and the safety it offers, he dreams of distant lands and adventures that lie beyond the ocean. He contemplates whether his fear of leaving is the true anchor keeping him from exploring the unknown. Longing…

4 AM Thoughts on Struggle and Personal Growth

I think a lot of people are struggling, in a lot of different ways, and many of them are looking for answers wherever they can, or finding ways to express their voices. Sometimes that means ranting on social media, posting videos, writing a blog, making comments. Sometimes that means reaching out to friends and family,…

die//polar – 5

The stairwell light was still out when he came down, the dark settling around him like something familiar. In the body shop window he caught himself—just a flicker—mouth curved in a way that did not belong to the hour or the cold. By the time he turned, it was gone. Upstairs, the apartment held its…

die//polar – 4

Iris, a lawyer at a clinic, meets with Marisol Reyes, a home health aide facing eviction due to a misapplied lease clause. Iris confidently reassures Marisol about the legal strategy to delay the eviction while they prepare for potential landlord tactics. After the consultation, Marisol shares the tragic news of her nephew Joaquín’s death from…

Building a Real-Time TCP WebSocket Multiplayer Engine in Rust for JavaScript Browser Clients

This article provides a technical guide for engineers interested in developing an authoritative-server multiplayer system, based on the architecture used in the browser-based game Rainboids. It addresses challenges such as authority, latency, and cheating, proposing a solution with an authoritative server written in Rust and a JavaScript client that shares the same simulation logic. The…

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